I worked in the development of the particle system in the game engine using c++.
My contribution included:
- The billboard.
- Building the base code of the particle system.
- Coding some particle effects such as rotation, spawn in area and sphere shape.
HUB & NPCs
I developed systems for the HUB using c# such as NPCs spawn system in random spawn points.
On each game, the NPCs will spawn in different positions with correct animations and everything set up.
I worked in the skill tree system.
Vehicles & Turret
I coded the movement and rotation of all the vehicles and turrets in the game.