Christian Piña

Art


Project Overview

These have been 3 months of hard work, and a solid project has come out and we are all very proud of it, because we have put 100% effort and we have polished it until the last detail, working as if we were in a real studio.

Mainly my role in the art department has been as a 3D modeler, having done both the modeling of twelve characters and the creation of four maps for the different worlds. Although, I have also done a lot more things, like some environment props, animations, audios, etc.

And finally, during the last milestones of the project, I was in charge of map polish and engine implementation of these changes.

My contribution


Modeling


Model, Rig and Weights:

-Grogu

-Rancor

-Wampa

-Deathtrooper

-Moff Gideon

-At-At

-Power Droid

Model:

-Ashoka

-Laser Turret

Weights:

-Din Djarin

-Bantha

-Skytrooper

Ashoka feat. German Insua


Moff Gideon


Dark Laser


Character


Maps


Model, Rig and Weights:

-LVL1 Room 1

-LVL2 Room 2

-LVL2 Boss Room

-LVL3 Room 2

Animations


2D/3D Concepts


Art Level Style Tatooine


Before

After

Hoth Room 2

Imperial Cruiser Room 2

First Menu Background Iteration


Code


Animated Props


Elevator Hoth 1

Elevator Hoth 2

Elevator Hoth 3

Power Droids

At-At Walking

At-At Idle

Animated Columns


In Engine


Room Integration

Check Animations

Add Skyboxs

First Iteration Exterior Colliders Imperial Cruiser

Room 1

Room 2

Preboss

Polish


Light Animations

Add LVL2/LVL3 Normal Maps

Hub

Things Done:

-Add Normal Map

-Change Skilltrees Particle Colors

-Lower Grogu Platform

LVL1

Things Done:

-Platforms Together

-Separate Rocks

-Walkable Platforms Colors

-Separate Exterior Platforms

LVL2

Things Done:

-Cut Columns

-XWing Animation

LVL3

Things Done:

-Tie In Animations

-Tie Fighter Animation

Audio


Things Done:

-Hand Slam

-Projectile Throw

-Ambient Postboss LVL2


General Things


QA

Export Animations