Control The Mandalorian and defeat the waves of soldiers from the Gallactic Empire to reach your goal.
Ashes of the Empire is a rogue-like game developed in the context of university and is for educational purposes only.
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Gameplay
Team
This is the team that built the project. We are students from CITM-UPC (Polytechnic university of Catalonia).
Engine
The Mandalorian: Ashes of the Empire was developed using our own game engine built from the ground with C++ and OpenGL: Diamond Engine
Graphics
Using OpenGL technologies.
Particle System
To generate the special effects.
Animation
To make the characters movement smooth.
Artificial Intelligence
Using Recast technologies.
Prefabs
To store objects across multiple scenes.
Physics
To simulate real life physics.
Motion Capture
We collaborated with Smilegate Barcelona to create animations using motion capture technologies.
Testimonials
Here's what people say about our game
Postmortem
Overview
Over the span of 4 months of developing The Mandalorian: Ashes of the Empire, we’ve faced multiple situations which put our team on the ropes. Following each challenge, we’ve emerged wiser and stronger. Now that all is set and done, we write this post-mortem in hopes that those who follow in our footsteps don’t fall into the same holes while taking into account all the decisions we deemed had a positive result.
Postmortem